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AI Insights · Timothy · October 2024

Top 5 2D Cartoon Games Performance in Latin America Q3 2024

Discover the performance trends of the top 2D cartoon games on a unified platform in Latin America during Q3 2024, with insights into downloads, revenue, and active users.

Top 5 2D Cartoon Games Performance in Latin America Q3 2024

In the third quarter of 2024, the top 2D cartoon games on a unified platform in Latin America showcased diverse performance trends, drawing attention to their impressive reach and engagement. According to Sensor Tower data, these games exhibited varying patterns in downloads, revenue, and weekly active users, reflecting their popularity and user engagement across the region.

Offline Games - No Wifi Games by Moreno Maio, launched in August 2023, saw a notable trajectory. Starting with downloads peaking at around 2.1M in early July, the game experienced a gradual decrease, closing the quarter with approximately 742K downloads. Revenue showed fluctuations, peaking at $1K in early August before settling at around $764 by the end of September. Meanwhile, weekly active users started at 3.3M and rose steadily, reaching 5.7M by the end of the quarter.

Pou, a well-established game by Zakeh Limited, maintained a strong presence. Downloads fluctuated, with a high of 755K in late July before tapering off to 449K at the quarter's close. Revenue peaked at $6.3K mid-July and ended at around $4.4K. Weekly active users remained robust, starting at 24.5M and showing some variance, finishing the quarter at 21.5M.

Snake.io - Fun Online Snake from Kooapps, released in 2016, demonstrated consistent engagement. The game started the quarter with 576K downloads, peaking at 705K in late August, and concluded with 528K. Revenue showed minor fluctuations, starting at $1K and closing at $842. Weekly active users remained relatively stable, ranging from 4.3M to 4.5M throughout the quarter.

Avatar World ®, published by Pazu Games Ltd, experienced dynamic trends. Downloads began at 531K, peaked at 655K in early August, and ended at 460K. Revenue saw a notable high at $96K in early August, with a final quarter figure of $80K. Weekly active users showed a consistent rise, starting at 5M and reaching nearly 5.5M by the end of September.

Lastly, 2 3 4 Player Games by Jochem Bergman maintained a steady flow of downloads, beginning at 521K, peaking at 578K in early August, and closing at 458K. While the game did not generate revenue, it sustained a healthy level of weekly active users, starting at 6.9M and concluding at 6.6M.

These insights from Sensor Tower highlight the diverse performance and engagement levels of these top 2D cartoon games in Latin America during Q3 2024. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024